They quickly dismissed plenty of ideas, and often for reasons that might not have been immediately apparent to the audience. The panelists explained that they can spend hours coming up with cards and refining them, and with an original game and four main expansions under their belt, they've developed pretty high standards for new entries into the game. The co-creators used the panel - which took place in a room packed with hundreds of Cards Against Humanity fans - as a giant brainstorming session. Each of the other players submits a white card (or multiple ones, if there's more than one blank) to respond to the prompt, and the first person selects what they judge to be the best answer. In the standard version of the game, one player selects a black card, which contains a prompt of some kind - a question to be answered or a statement with blanks to be filled in. Cards Against Humanity can be described as an adult-oriented version of the card game Apples to Apples. Here's a brief primer for those unfamiliar with the game. ![]() Seven co-creators of Cards Against Humanity spent much of their PAX East 2014 panel soliciting suggestions that would, presumably, make it into future expansions for "the party game for horrible people." It's unlikely, however, that the audience expected to see their ideas realized quite so soon.
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